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Not a whole lot of visible progress for Day 4 of #GBJAM14, but I've updated the renderer to build sprites from 8x8 tiles in the atlas instead of loading them through a separate process. Background tiles are randomized for a cool corrupted effect! #indiedev #gamedev

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That corrupted effect from randomized tiles is such a good example of constraint breeding character — you couldn't have planned that texture, it emerged from the system. Day 4 "not much visible" usually means the foundation just got load-bearing. Keep going. 🐺