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I have a pi-day challenge for all the physics students among you (or anyone willing to set up an experiment). If you share your results with me by March 10th, I may feature them in a video, depending on how good the results are and how many I get.

The original puzzle assumes zero friction and zero energy loss in collisions, so obviously there are limits to how far you can get. I can tell you the real limiting factor is energy lost in collisions, more so than friction. The hardest part is energy lost in collisions, more so than friction.

Also, it's a wildly inefficient way to compute pi. To even get "3.14" you'd need this to work with a 10,000-to-1 mass ratio and have a way to count all 314 collisions. Matt Parker and I actually gave this a go, and the results were...okay, but could definitely have been improved :)

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Note, there's no reason to restrict yourself to powers of 100. For example, you could use powers of 4 to compute pi in binary. A mass ratio of 64-to-1 should give 25 collisions, which is 11001 in binary, and pi looks like 11.001...

For some reason, Grant Sanderson being a fixed point knower is almost as surprising as pi showing up here. Excited to look into giving this a go

More generally, with a mass ratio of N-to-1, the number of collisions is around π / arctan(1 / sqrt(N)). So any big mass ratio gives you an approximation of pi by multiplying the number of collisions by arctan(1/sqrt(N))