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Testing reality-bending visual effects for my game! #IndieGame #GameDev #IndieDev #Steam #WishlistOnSteam #SteamGame #ActionAdventure #IndieGames #GamingNews #PCGaming #GodotEngine

really nice work! do you need to bake VATs for every object in a program like Blender, or is it set up so there can be a kind of 'general purpose displacement' that can be applied to nearly anything? also your area lighting and soft shadows look really nice, I didn't know Godot supported that!

Thanks! All animations are custom and need to "baked" for each object in whatever 3D software you use (Blender, Maya, Houdini, Max. etc.)

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