Psych Rift@ablazeinteractive.comWall transformation VFX & behind-the-scenes. #GameDev #IndieGames #Horror8/5/26, 2:33 pm·105 reposts·641 likes
ABoringLadder@aboringladder.bsky.social8 MayStill don’t understand how shadows look so good mine look terrible12
Psych Rift@ablazeinteractive.com8 MayI'm just using regular omnis with shadows and SSAO, with no GI. The overall look is probably helped that I make my own assests and they all follow the same style.13
ABoringLadder@aboringladder.bsky.social8 MayYeah I make my own assets too (not as well as you lol) low poly meshes. But shadows are choppy1
Psych Rift@ablazeinteractive.com8 MayI talk a bit about the process in this Reddit post: www.reddit.com/r/godot/comm...reddit.comFrom the godot community on Reddit: Wall transformation VFX & behind-the-scenes for my game Psych RiftExplore this post and more from the godot community121
The KefkeWren 🐀@yesthatkefke.bsky.social8 MayGiving my poor brain flashbacks to Control's Ashtray Maze.2