remade the Blender 'cavity' viewport shading option for Unity makes any model pop without adding additional geometric detail
9 reposts61 likes
remade the Blender 'cavity' viewport shading option for Unity makes any model pop without adding additional geometric detail
9 reposts61 likes
Made it available here: assetstore.unity.com/packages/slu... I sample the normal buffer in the area around each pixel (in a shader) and then I'm able to detect edges/cavities that way!