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Snowy rock shader experiment inspired by some rocks I saw in the 'Tintin in Tibet' comic book.

Do you have a picture of the original in the book? I've always been on the fence about hard, black lines to define the transition between lit and shadow...

In the original the lines are much more handdrawn than in my experience so I think they look much more natural. This experiment was from a few years back I think I can improve upon it now. Need to find the time :)

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I guess my comment comes from the fact that in 2D you always have total control on each element: the amount of shadow, the amount of lines, etc In 3D you can never be sure of how much you get. But looking at this experiment again it doesn't look that bad actually!