Correction: it was 24 fps, and I'm still a loooong way from reaching a stable 72 fps. But I've already identified the most critical paths and am starting to optimize them 😅
I’ve now tested a second scene in a Steam Frame standalone build: a huge terrain with dense vegetation, a lot of detail meshes, simple volumetric fog, animated humanoids, and volumetric clouds. I’m blown away that it runs at 30-40+ FPS standalone. 1/2
0 reposts1 like