Ancient Pixel@ancient-pixel.comconveying danger on the track ahead coherently is not so easy tbh #indiedev #gamedev #ui #userinterface8/4/26, 9:55 pm·3 reposts·10 likes
FabiMakesGames | making 'Spirebound'@fabimakesgames.bsky.social9 Aprwhat's the danger? what if you made it easier to perceive depth, would that help?1
Ancient Pixel@ancient-pixel.com10 AprOh my video answer never made it through! Its the obstacles on track, the circular radar shows, where the road ahead is blocked11
FabiMakesGames | making 'Spirebound'@fabimakesgames.bsky.social10 Aproh I think that's pretty elegantly solved there tbh1
Ancient Pixel@ancient-pixel.com10 AprThank you, on thise rotating turbines it looks like those circular audiovisualizers on youtube 😁