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If you want to iterate faster and ship more stable builds, you should learn about writing automated tests. I'm offering a few one-day public workshop on test automation in video games, for both unreal and unity devs, Pay What You Want. automatedaf.dev/workshops

linkedin.comWorkshops | Andrew FrayI work closely with studios to help them get the most out of test automation, so they can ship more stable builds more easily. Part of that is training a team to understand what good tests look like a...

You'll learn: - The benefits of test automation for gamedev - The fail-fast-fail-hard mindset, and the benefits it brings even without automation - The tooling in your engine - The 3 most useful test types and when to use them - What tests to avoid - Structuring tests so they survive long-term

Lots of testimonials on the website, but here's one of my recent favourites: "Even fairly late in the project lifecycle, we were able to hugely improve build health, and are saving hours of dev and tester time every day" - Dan Gronner, Lead QA, Nosebleed Interactive

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