How did we implement the ambiences for Big Walk? @nicholaszhangaudio.bsky.social manually drew poly lines for all the different biomes and rivers, and built tools to detect shorelines and scatter positions. Most of it is done before the game even runs, and then we just blend between stored values!
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The bird sounds in Big Walk are also "synchronized" across the network so all players are hearing the same birds coming from the same spots! We achieved this by determining in advance when and where they're playing throughout the day night cycle based on the biome and vegetation. #BigWalk #gamedev
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