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What becomes troublesome is that when you are working (properly) with RT64, the framebuffer is still in the 4:3 bounds, and it is not wise to try and bump the framebuffer itself to widescreen.
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What becomes troublesome is that when you are working (properly) with RT64, the framebuffer is still in the 4:3 bounds, and it is not wise to try and bump the framebuffer itself to widescreen.
0 reposts4 likes