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Donk Recomp: We have fixed (easily) the biggest issue with the recomp left - The audio engine. There's a race condition within the audio code. On higher-end systems, this would not result in any issue. However, on lower-end systems, it could do one of two things: Kill the audio or crash the game.

A fix was found pretty early on to prevent it crashing, but unfortunately, the game would still kill the audio if the next internal frame happened before the race condition was over. This showed up on some of our private testers' streams when we gave them some alpha builds earlier this month.

Next, we found a rough workaround which we thought was good enough for release, until we tested it further and found it was causing some weird double audio issues on those higher-end systems. I'm happy to say that we have finally found a good enough fix that works on both high and low-end systems!

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This fix took us about 3.5 weeks to find and is the kinda stuff which resulted in us not wanting to give a specific release date for the recomp. We didn't want to over-promise, run into a race condition like this with some deep buried nonsense, and then run past the date Summer 2026

Shoutouts to Linux btw. Apparently Linux is too goated that this bug doesn't show up even when trying to spam the overview menu over and over again. On windows though, everyone ran into it. QED: Switch to Linux. The only windows you should be looking at are in Key 8 room to prevent fake key.