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The fixed point version is packed like this: RRRRRrrrrrxGGGGGgggggxBBBBBbbbbb A cool thing is the fade steps for R,G,B are done all at once in a single add: palette_cached[c] += palette_increments[c]; // Mask bits that rolled over between the channels palette_cached_[c] &= PALETTE_INCREMENT_MASK;
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