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In BSA's Hangar, we have per character offset/scale tweaks. Editing those tweaks involved finding a data prefab via the Project window, or invoking a convoluted debug shortcut to autoselect the prefab. Today I realized we can use the old school OnGUI to expose these tweaks when the card is selected.

It was a good reminder that sometimes, bridging a short gap for the design team can be worth a little extra work. Also a reminder that the GUI system can still have (limited) use, even though we've switched over almost exclusively to Odin Inspector for editor UX.

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