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Cool, that was roughly when I finished my suite of asm renderers for my engine too, still using display list and was going to add software ZBuffer but then Glide and the world of 3DFX pulled me away from software rasterization (until the GBA came around)

Nice work! I love the full scene work. You have walkable platforms even. Dos as well? Did you use the Watcom compiler that gave you 32 bit mode? I was always jealous that I didn't have that tool.

I love how it rotates the world so you are always pointing up, so smooth.

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I wrote this on a 33mhz 486 dx pc after falling in love with the Assault game from the arcades, you can dynamically switch rotation on the background on/off. Also had to use fat pixel mode on the pc to achieve 60hz in the 486 dx which could be toggled on/off