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I want developers to be able to write performant #WebGPU code. To do that, they need to know what different operations, code patterns, and optional features actually cost on the devices people use. ben3d.ca/blog/introdu...

ben3d.caIntroducing WebGPU-Bench: A WebGPU MicrobenchmarkIntroducing webgpu-bench, the micro-benchmark suite behind Web3D Survey’s GPU benchmark, with measurements of shader operations and code patterns available through a webpage and CLI.

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