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Haven't done any updates on my #js13k game. It's slow going and I may have bitten off more than I can chew. I'm making a metroidvania! 😬 Here's a few early pictures. #javascript #gamedev #indiedev #gamejam

This image shows our hero, the unicorn (currently a pink square). Once fully powered up it leaves a rainbow trail everywhere it goes, which is can bounce off of to reach higher locations. #gamejam

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This is a simple vector editor I made for the map editor. It's based on another simple editor I made for drawing shapes for my vector game library. I can basically just add squares and then split them up and draw the points around, or add lines. It outputs json for the engine to consume. #indiedev

This is a horrible drawing I scribbled on my tablet but it shows my early thoughts for the level layout. It will change since I haven't worked out any critical paths or puzzles or tested anything, but I am trying to work out how to make it look interesting and be enjoyable to explore. #gamedev

Started building the actual world this evening. It's a bit slower going than I imagined but it is working, which is the main thing. I want to finish the first version tomorrow and then I test it a lot! Then make it look prettier, and hopefully add music if the budget allows. #js13k #gamedev

I fixed a lot of bugs this evening, and I now have a little unicorn character. He doesn't animate but he does look cute I think. I may add simple animations in the future but everything is restricted by the 13k size limit. #js13k #gamedev #javascript