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I think I made a Mockup and didn't like it. But I could see it working. Like in text games where the tiles are oblong. Different sized tiles (especially 12x12 and 10x10) also look pretty good to me.

I'm playing around with wide tiles (19x16) to more closely simulate the 5:4 aspect ratio games would have been given when drawn to a CRT. Actually feels pretty good when upscaled, takes up more screen real estate without extending the playfield.

I honestly don't remember haha. I had come up with that months ago and came back to it later. But I was thinking the same since I replied :D

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So the crop helped towards target aspect ratio a bit and didn't need to go to 20px. But I think it might look more even for slopes.

Oh! I think I remember why! Basically I was trying to 5x scale to 1080p at end, but with 16px tiles there is no even division on the vertical side. Going with 14 tiles x16px = 224px. When upscaled 5x some of the top and bottom is getting cut off and naturally increasing aspect ratio wider.