Post

forgot how much fun this was - I tried using larger values for the sense distance and got some cool results... I want to try moving the parameters onto the agents so that there can be distributions of parameter values in play

Atomic counters.. I liked that you just wrote 1’s during the deposit phase and took a square root, I think some remapping like this might help emphasize contrast - I’m actually doing everything on the uint buffers, I wonder if there’s significant benefit to doing the blur step with floats