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Now to add the layers which we'll be drawing on for each seperate pattern add a fill layer in a folder and set it to fill only R, G or B. then set the folder they're in to Additive (Linear dodge) This way when 2 patterns overlap they'll ignore eachother instead of overwriting

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To show it on your mesh add an Anchor point to the folder containing all your patterns and refrence it in the mask of a new fill layer, then using the Levels function turn off all channels except the one you want to preview. You can do this multiple times for all the channels