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Fog was one of those things that I had early in my voxel engine but had to adjust 2 or 3 times later. The pop-in problem had a lot of edge-cases

urp's fog is kinda ass? like it doesn't hit 0 at the camera far plane which is kinda sorta what fog needs to do so things don't pop in? unless i'm missing something

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While the pop-in/out issue was mostly resolved in my final code, I used a solid color instead of the sky gradient which caused weird blending at certain terrain & camera angles