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📌 I'm a game designer and writer. Previous work includes: - Skin Deep (Additional writing) - Fallen London (Lead designer) - Neo Cab (Narrative Design) - Pathologic 2 (Localization writing) - Where the Water Tastes Like Wine (Writing) ...as well as op-eds, criticism, and interactive fiction.

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I'm primarily a narrative and a systems designer, with experience working with storylet narratives, complex economy/progression systems, and event design for live games.

As a writer, my work tends towards science fiction and horror. I love body horror, I love intractable cosmic mysteries, and I particularly love disquiet. I'm trained as a screenwriter but you wouldn't know it from how good I am at writing prose.

I just rolled credits on Skin Deep and realized, “Hey—I recognize that name from my BSky feed!” So I’m just popping on here real quick to say that game was an absolute delight that I really enjoyed. Thanks for helping to make it.