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The thing about video games is you can make them as art that you're making for art's sake, or you can make them as commercial products that you mean to sell to make money; but what will really cause you grief is setting out to do one while convincing yourself you're doing the other.

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this doesn't mean you can't try to partially recoup the cost of making art by also selling it for money. and it doesn't mean that there isn't craft and artistic intent that goes into making commercial games, of course.

Absolutely! In e.g. AAA one may say to themself that they do art while they basically do shareholder value. And in indie one may think they do it for money while they do art. * exaggeration and simplification for the sake of argument Art and money are in both, the ratio is the question.