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This is the trap that LLMs and other generative AI systems present in this context; if you're generating vast amounts of content from a tiny prompt, what you're doing is supplying your audience with almost nothing and filling in the empty space with the semantic equivalent of sawdust.
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i do think that there are different things you could do with an LLM. like this game i played a good while back: blog.vbuckenham.com/an-actually-... very different to normal procgen, but it can provide a way to bring real world context (aka generic content) into a more rigidly defined structure
blog.vbuckenham.comAn actually interesting and actually existing game that uses LLM technologyis status - sims but social media (that's the iOS link, here's the Android)
How does it work?
The game looks kind of like Twitter*. It's full of characters who post constantly - some are background...