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As an artistic choice for assets, would you prefer: 1. Low poly (more Synty like assets) 2. Stylized low poly (gradient based/ cell shaded/ outlined/ botw style) 3. Pixel textured (more blockbench style) 4. PS1 style 5. Hand painted 6. Realistic #indiedev #gamedev #3d #lowpoly #stylized #gameart

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It might just depend too much on the type of project and variety of assets. Best thing might be to look at what other creators are putting out and whether there's a relevant niche you'd like to fill.