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I'm aware of my limitations as a #solodev. So I came up with the idea of generating buildings procedurally. Instead of taking hours-days to create one of these, I can do it in seconds with almost infinite variations! #gamedev #indiedev #indiegame #godot

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So far, performance is good enough. It can remain at ~100FPS at 1440p. I render it using MultiMeshes, so the draw call count is very low. I'm sure there are a few optimizations I could do and it still lacks a few features I'm planning to add.