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The game will have to set the palette based on what pokemon are out, hp status, trainer colors, and then finally, the scne itself, which is shared with some of the ui elements. So, a cave scene might feature browns which will be used for the text!
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Courtesy of @natanmaia95.bsky.social We have Gym Leaders and Trainer sprites! I'm still working out how far I can push the visuals, but right now they're only 1bit sprites. Once I polish up the player sprite, I'll have a better idea if we can add a second color for more detail.