A fun side note, all of the character animations are done in-game. I wrote some tools to help us record controller inputs and used our game's event and key bind systems to control the camera and a bunch of other things
LAYERS DEEP DEVLOG! Three of us are making an indie Metroidvania about an onion (@layersdeep.bsky.social), here’s what we’ve been up to… and why we declined a genuinely good offer from a publisher we liked, even in these trying times 😬🫠. youtu.be/zZHH5DxWwZY?...
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