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So, I beat Harvestella, and I'm trying to wrap my mind around it. I have no idea why this game has a farming sim in it. The farm has no thematic or story relevance. It's just an unrelated thing you do to unwind between missions. And in the middle of missions. While lives are on the line.

Also, the farming feels bad to do. I can't convey how bad it feels to till your plot of land. I just tried to write it down, but it was a lot to explain. And then there's the fairies. There's fairies that help you farm. And if you use them, they say a line. The same line. Every time. Over and over

The adventure game part isn't so bad. It's kinda bland mechanically, but the story and characters were fun enough to keep me going through the end. But the farm sim felt tacked on, and I'm not sure what they were trying to accomplish with it. They didn't seem to understand the appeal of the genre.

For instance, in the post game you can marry one of your companions. But since that's a farm sim thing, they don't understand it--they just know it's a thing you do in farm sims. There's no real build up, no romance. Just bam! Cutscene, and now you're married and they live in your house.

Now I've got this person who is basically the pope living in my house and theoretically commuting two towns over every day to go work at the popes office. But they always just seem to be hanging out at home, repeating the exact same lines of dialogue every day. It's a nightmare. I broke the pope.

Even a handful of new lines to rotate through would help with the suspension of disbelief. Instead, it grinds its lack of substance in your face. There's a little bit to do in the post game to finish up the story, but it mostly just becomes a tedious grind to the finish line.

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Suffice to say, there were mild frustrations throughout the game, and the post game led to it ending with more of a whimper than a bang. Otherwise, it was fine! The reason I'm going off on it is more because the choices that led to this outcome are baffling. What happened? I'm so curious.