Post

a stark change from chess to many grid based strategy games is how movement immediately gets homogenized. in chess every piece type has very different movement rules, but as soon as you remove the abstraction and put people in there like FE/FFT, suddenly it’s too weird for people to move that way

I think a part of that might be a matter of complexity. In chess movement IS the game, with "battles" resolved simply by giving the moving player advantage in any encounter. RPG strategy games like Fire Emblem have a lot of other factors to take into account such as unit statistics, terrain, etc.

well yeah, i can’t imagine chess would be very fun if everyone just could move 5 tiles and there were no other mechanics

0 reposts0 likes

No replies yet.