Post

Building a web-based render engine based on SDF' (signed distance functions). Too many features to mention: drag/drop primitives, materials, modifiers (bend,twist,multiply) etc. These will give you small editable webgpu codeblocks. Create videos with keyframes for every parameter in the scene,

0 reposts1 like

Physically correct raytracing: define lightsources and specify lumens or luminance, beam width. Measure resulting performace, color on target. Work in progress of course