Post

Here's a great example of a creative use of Construct's mesh distortion feature!

Richard Lems@handle.invalid

Here's another short about how we animate fish in Sea Sniffers! And how do we achieve this waviness? We use #construct3's mesh deformation system! This could also be done through a shader, but the mesh deformation allows for a more granular and hands on approach! #gamedev #pixelart

0 reposts12 likes

No replies yet.