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One of the most frustrating things about the writing in DS2 is that I know I could improve it greatly with even just one pass. (And that's not down to some overestimation of my own abilities - I tend to think my work sucks unless someone else says otherwise).

But knowing that Sony dropped Kojima and let Microsoft pick him up because of how much it cost to develop his games makes me wonder how much of it comes down to pressure from higher ups to make sure *anyone* who plays the game will be able to understand what's going on with a minimum of confusion.

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It should be weird and underexplained/impossible *to* explain because it's a bizarre metanatural apocalypse the characters are living through. The attempts at explanation undermine the narrative as often as they elucidate it.