Post

hi! it produces mesh (three.buffergeometry) only; it uses its own shape representation during tessellation rather than three.shape, I hope this works for you

Thanks, I need both: - as meshes to display flat glyphs - as shapes when extruding letters (see image) because threejs ExtrudeGeometry can only be applied on shapes. The issue I'm having with my own implementation is that some glyphs are badly triangulated, so alternatives are welcomed.