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Looks like I am not the only one working (secretly) on a CSS Doom project ๐ Are you managing to add enemies, interaction, etc later?
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I had a lot of code lying around from my DOOM on a oscilloscope experiment. So this was relatively โeasyโ. So most of the hard work was already done. But yes. Enemies. Doors. Animating textures. But what I really want to do is use as much CSS math as possible. bsky.app/profile/html...
So I build an oscilloscope emulator in the browser, so I could continue my little project while my old scope got repaired. That took a while. So I bought 5 other antique scopes. I now have 6. None of them work quite right. But at least I am having fun.
The trickiest part would be a CSS-only keyboard movement. That's what I am working on. I found a few ways to have basic movements but to move freely in a 3D scene is too complex to achieve ๐ซ (maybe you will find some ideas) For now, I am stuck with 2D games ๐ ๐
Ready for the first cool demo of the year? A mini Mario world with keyboard control. Yes, you can move Mario and also jump! ๐ Demo: codepen.io/t_afif/full/... via @codepen.io โ๏ธ 100% CSS Magic โ๏ธ Minimal HTML โ 0% JavaScript A Chrome-only experimentation using modern CSS.
Vonnegut was wrong- you can still fart about, even on computer bsky.app/profile/wyrd...