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Saw your review and have seen a previous review by someone else. From the other review I got the feeling he got the early experience of TTRPG wrong. The other review focussed in on the supposed removal of variety of thinking in 'play' My context is the UK experience.

I got my set in 1978. It was not long before everyone I knew who played D&D had Metamorphosis Alpha. And then Bunnies and Burrow or Tunnels and Trolls. And then everyone had to have Traveller. And then we played Chivalry and Sorcery...

The author says that our imaginations were constrained. I found quite the opposite, within my friendship group we were expanding and building upon the imaginative 'palette' we had been handed from Day One. Our horizons were widened, our play changed but not in the way the book is reported to say.

And as for the lack of women. Well, welcome to the late 1970s nerd culture at school. Boys were separate, the social atmosphere meant that Girls were not allowed to be Geeks/Nerds, not because of the hostility of Boys but because of the social setup. If you were studious and or technically minded