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what's the base geometry? i always wanted to hand draw isometric images and then project them knto a cube and blend between them based on camera relative angle. i would love to know if this is that or something more layered.

That’s exactly what’s happening. Sometimes the geometry is as simple as a cube, like the backside view of this prop, but I do rough out a bit more geometry usually where it’s needed. Doesn’t take long to do and it adds a lot to the effect

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