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Slowly making progress on 3D stuff with Godot engine. Today's experiment involved staging elements to go in different rooms. Kind of janky, but I learned some new things today. There, uh, were supposed to be walls, but that part didn't work with the Blender export! 😅

Minor gripes to work through: antialiasing is kind of jank, there's a weird jitter when I move, for some reason I can pass through objects like a ghost, and I still have no idea what the ideal pipeline / workflow should be for moving stuff from Blender to Godot. But it's progress!

Also: if I want to make a proper "character home" it needs to be 1000 times more cluttered. Which means I have to learn to create a bunch of assets for that.

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