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I'm getting closer to getting animation retargeting to work for my character models in Blender, but dear God, it's painful. So much of this is trial and error just to figure out the "right" way to do things. Hopefully by tomorrow, I'll get a bunch of animations working for my Godot game.

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One of my biggest lessons learned so far is that not all model rigs are the same. Some have more bones, some have less, some require weird rig adaptations. I've had my poor character bent into all kinds of positions because of incorrect assumptions. It's not fun.

At least once I try this again tomorrow, I should be able to make my guy walk, run, jump, crouch, pick stuff up, open doors, and so on. But God damn, what a headache.