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Looks like a massive leap forward for Godot 3D! I’d like to know if this solution already covers the “Texture and Mesh Streaming” feature that’s still on Godot’s roadmap. Would a world as big and as detailed as The Witcher 3 be possible with this add-on?

Thank you! The loading could probably be improved, perhaps ran on a separate thread before being added to the scene, but I've left this synchronous for now. I don't see any reason why you couldn't have a large detailed world. Everything is loaded by local chunks and in batches so should be smooth.

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Hi, thanks for replying! I’m not really versed in game development, so I wouldn’t know if this approach and add-on would be considered “AAA-certified”. Perhaps AAA veterans could chime in on this. I guess at some point, we really have to stress-test this system to find out how far it can go.