Super-in-depth look at the 6502 assembly in a NES game, with lessons for today's code in terms of performance optimization decisions and missteps
Have you ever played Commando on the NES? Ever notice how the scrolling seems to jump and jitter as you move up the screen? WHY does it do that!? Let's find out! New Behind the Code: youtu.be/OauZmS0Klxw
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