Very exciting release for WebGPU in Chrome 155-156! Bindless texture writeup and demo from @toji.dev, unaligned compressed textures thanks to @icastano.bsky.social, and WGSL @ depth. developer.chrome.com/blog/new-in-...
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My critique though: I’m glad to see srgb-linear and display-p3-linear supported on the canvas, but, a “linear relationship between pixel values and physical luminance” is an alluring bridge to nowhere. You almost certainly do NOT want this image formation choice in your game.
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