Over December I’ll be posting 100 fun insights in this thread from working on @triplex.dev in my free time for two (!) years. It’s the longest and largest side project I’ve worked on. Keep an eye out, will be a fun one! #threadapalooza #threadapalooza2024
Post
2. So when clicking on scene objects Triplex takes a component-first approach, meaning it prioritizes components over host elements like <mesh>. Imagine having a <House> component in your scene and you want to change its position, but clicking on it you'd select its doors or windows. Weird right?
0 reposts1 like