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Every direct action in War of Inches — bombs, freezes, repairs, choosing a node, ordering a unit — hung off one mouse branch. A finger only reached it through emulation, the same emulation that makes every tap fire twice. So the battlefield now reads touch itself. #indiedev #rts

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Did the mouse branch stay alongside, or does one input path now feed both? And how do you tell a tap on a unit from the start of a drag across the lane?

That post is out of date, sorry. Turning the emulation off froze Godot's dropdowns on phones, so it went back on. It's still the one mouse path, fed by the finger. And we don't tell a tap from a drag yet: a press acts where it lands. You've found a real gap.