Post

I built the card game enemy AI for this, and the whole card game systems sandbox (which was exposed to designers and artists through a C++/Lua interface). That was one of the biggest pieces of a game I've ever owned, and I'm very proud of what we accomplished. Very glad to see it finally launch!

The Killing Stone@thekillingstone.com

The Killing Stone, starring @emmagregoryvoice.bsky.social & @voiceofobrien.bsky.social is out NOW! Can you beat the Devil at his own game? 🕯️🩸🪨 😈 youtu.be/tO1FtKzrSG4?... Steam: store.steampowered.com/app/2781470/... Sony: store.playstation.com/en-us/concep... Xbox: www.xbox.com/en-US/games/...

8 reposts51 likes

"David's AI is a jerk!" was a running joke during development. It was only built to optimize the outcome for its current move, without guessing what the player might do next or what it might draw next, but it still surprised us with some devilishly clever plays.