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I always loved the star-shaped bloom/streak patterns in BioShock and thought it was weird that we never saw that in more games. I went down a research rabbit hole tonight and oh of course it was originally a Masaki Kawase technique. Dude basically invented bloom in games. Anyway, now I can do this.

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I remember looking up how BioShock did this back when I was working on Bio2, and I later incorrectly said on Twitter that it was all in the CPU. It was not. The CPU side would've just been setting the angle for each blur pass; the actual one-directional blurs would've almost definitely been shaders.

Yeah, I'm happy with this. I'm bad at most parts of art (please don't make me model and animate things in Blender) but I think I'm pretty okay at lighting and atmosphere and stuff.