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Don't feel like I need to define "theatre of the mind" as a concept since it's baseline #ttrpg for me. It's the folks with the miniatures and the grids that may need to add something on top of what has always been a shared imaginary space. For example, to benefit players that may have aphantasia.

And I do also love other tabletop games. In fact, wargamers could tell you about adding "theatre of the mind" on top of their campaigns until roleplaying games became a thing. Now we can just assume that's how you play a #trrpg as you already have boardgames or wargames to move stuff around.

I can sympathise with the "no, I need all the things to be inside my thing so I don't have to learn other things". But I still recommend getting to know all tabletop games if you love roleplaying games. And yes, this was easier to do when local hobby stores were a thing and not just Hasbro shops.

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Reverse theatre of the mind also ties up with my recent reference to burnout bsky.app/profile/drea... If the shared imaginary space isn't really shared, put some things on the table so you can give the GM a break every session. Anything to sustain this broken paradigm.

Maximising the probability of getting someone to just run a game for you is a very popular axiom that presupposes a lot of reactions. Almost any #ttrpg thing you say can be seen as threatening a good thing they got going on here. Just keep your DM on track as much as possible before they burn out.