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Is there anyone reading this who either has experience with, or knows of someone who has experience with, writing your own renderer for godot? The project creation dialogue lets you choose between three renderers, implying I could create a fourth.

Uhh, I guess probably between a week and a month? Depending on how good the code documentation and separation of concerns in the Godot engine are, how complex I choose to make the renderer, and how much I am able to focus (eg how much the external world and my health allow me to)

A minimal renderer with no shading, but sure, why not. Once you've made a few game engines the fourth or fifth just starts to seem rote? The hard part is integrating with other systems.

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