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Making a game without an (established) engine creates a special kind of paranoia when bugs are brought to your attention. Sometimes it's an AMD input assembler bug in drivers from 2021 and prior coming back again and again. Sometimes I actually just wrote some bullshit. Today it was the former :)

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I'm trying to get into game programming because AI is making its way into my job and I fucking hate it and losing more chances to code every day. I'm starting with Godot, but have picked up books on the basics game engines. You're to blame for that. You love this shit so much you make it look fun.

I mostly just like knowing what is going on under the hood. That knowledge helps a lot with working on the higher level stuff regular engines expose to users. Suddenly certain behaviors or API choices make sense. Or you find a good reason to despise them ("what were they thinking??").