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tbh, couldn't have asked for a better conclusion to #sws26. is there a feat more impressive than dropping to losers in the first round and winning the whole bracket? the gameplay that rush brought to the table, especially out of sena and goyame, was straight up ridiculous

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obviously i'm mildly remiss that kasato and hitokuchi of vacuum world claim second in the splat world series for a second year in a row (they were the team i thought was going to win and was rooting for both times), but in the end i'm still more than happy with how the event went

it was definitely a difficult event to put on. sws is a lot of work when everything goes smoothly, but there were a lot of challenges to face in the making of this one. a great deal of player related issues (no bad blood, but definitely complicated my work) that i won't air out and that i'd recently

gotten my adhd diagnosis and these meds are straight up putting belt to ass. this is the most depressed i've felt all year and it's not been fun to manage alongside probably the most arduous online production that splatoon has seen. which turned out beautifully by the way, if i do say so myself

the image attached in the body post is our graphics workspace for the year, with everything from the planning of several videos (season reveal / direct, teaser for that, kickoff trailer), thumbnails, socials posts, broadcast design, and everything else we presented to you this season